Light
Firelight, lanterns and neon
Seven scenes about light: out-of-focus bokeh, sunlight on a pool floor, sunbeams through leaves, a single warm glow, a campfire, sky lanterns and a neon city after rain.
7 scenes · All in Pro

Bokeh
ProBlurred lights drift in three depths: small dim points far off, crisp discs with brighter rims in the middle and large soft ones up close. They gather along a diagonal band and in loose clusters, leaving calm space around them. Lights sets how many there are, and Blur softens their edges.
- Default palette
- Golden Hour

Caustics
ProSunlight passes through a rippling surface and gathers into bright, shifting lines on a pool floor that tilts away toward the top of the frame. The light is strongest near the upper left, and each color comes to focus at a slightly different depth. Sharpness sets how fine the lines are, and Tiles brings out the grid beneath.
- Default palette
- Lagoon
- Built-in vibe
- Tidepool

Sunbeams
ProRays of sunlight fall from beyond the top-left corner through gaps in an out-of-focus canopy, shifting as the leaves sway. Dust motes float through the warm air and light up as they cross a beam. Beams sets how many rays get through, and Dust how much hangs in the air.
- Default palette
- Saffron

Glow
ProOne warm orb hangs in the dark like a lamp, with a hot core, a softly defined globe and light scattered into the room around it, drifting a little and breathing very slightly. Size sets how large it is and Haze how much mist drifts through its light; on a light palette it becomes a crisp sun printed on paper.
- Default palette
- Peach

Campfire
ProThree tongues of flame lick up from crossed logs in a clearing at night, embers drift skyward in a widening column and a thin thread of smoke leans with the air. The firelight pools on the ground and reaches the pines. Flames sets the size of the fire, and Embers how many rise.
- Default palette
- Ember

Lanterns
ProPaper lanterns climb out of the haze over the far shore of a lake at nightfall, swaying and flickering in three depths and growing faint as they rise. Their glow runs down the still water in soft columns. Lanterns sets how many there are, and Haze adds mist to the sky.
- Default palette
- Golden Hour

Neon City
ProAfter the rain, three depths of towers fade into haze, windows lit here and there and switching on or off now and then. Neon signs glow on the nearer blocks and go out briefly, and the wet street throws their light back. Signs adds more neon, and Rain sets how much falls.
- Default palette
- Neon Tokyo
Every scene has a speed and an intensity setting, plus controls of its own, and takes on whichever palette you choose. See all scenes.
More scenes
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